🔄 Rotation of rigid bodies

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🔄 Rotation of rigid bodies

🌐 IT

From translational motion to rotational motion

An extended rigid body is not a point: it has a shape and a distribution of mass. When it rotates, every point traces a circle, but all of them share the same angle, the same angular velocity and the same angular acceleration.

The physics of rotation mirrors, formula by formula, the translational physics you already know: you just replace the linear quantities with their angular analogues.

RoleTranslationRotation
position$s$$\theta$
velocity$v$$\omega$
acceleration$a$$\alpha$
inertia$m$ (mass)$I$ (moment of inertia)
«cause»$F$ (force)$M$ (torque)
2nd law$F = m\,a$$M = I\,\alpha$
momentum$p = m\,v$$L = I\,\omega$
💡 Every section has the same structure: Theory (concepts and formulas) → Simulations (sliders and animations) → Try it (guided exercises with step-by-step solutions) → Quiz (multiple-choice and numerical).

Path

🏛️ A note on history · how the mechanics of rotation was born

The idea that the effect of a force also depends on its lever arm — that is, the torque — is very old: already Archimedes (3rd century BC) formulated the law of the lever, tied to the famous line «give me a place to stand and I will move the world».

In the 17th century Galileo Galilei and above all Christiaan Huygens, studying the compound pendulum, realized that to set an extended body rotating what matters is not only the mass, but how it is distributed about the axis: this is the first sketch of the concept of moment of inertia.

With Newton's Principia (1687) dynamics got its general laws. It was Leonhard Euler, however, in the 18th century, who wrote the full equations of rigid-body rotation and gave the moment of inertia $I$ the name and role it still has today: the rotational analogue of mass. The formulas $M = I\,\alpha$ and $L = I\,\omega$ you will use in this app are, in the end, his legacy.

Archimedes~250 BC · lever and torque
Huygens1673 · compound pendulum
Newton1687 · laws of dynamics
Euler1765 · rigid-body dynamics

Rotational kinematics

🎯 The angular quantities

To describe rotation we measure angles in radians (rad): one full revolution equals $2\pi$ rad $\approx 6.28$ rad.

  • Rotation angle $\theta$ — how much the body has rotated (analogous to the displacement $s$).
  • Angular velocity $\omega$ — how fast the angle changes (analogous to $v$).
  • Angular acceleration $\alpha$ — how fast $\omega$ changes (analogous to $a$).
$$\omega = \frac{\Delta\theta}{\Delta t} \qquad\qquad \alpha = \frac{\Delta\omega}{\Delta t}$$

where: $\theta$ = angle (rad)  ·  $\omega$ = angular velocity (rad/s)  ·  $\alpha$ = angular acceleration (rad/s²)  ·  $\Delta t$ = time interval (s).

Uniformly accelerated rotational motion

If $\alpha$ is constant, the equations are identical to those of uniformly accelerated linear motion — with $\theta,\ \omega,\ \alpha$ in place of $s,\ v,\ a$:

$$\omega = \omega_0 + \alpha\,t$$
$$\theta = \theta_0 + \omega_0\,t + \tfrac{1}{2}\,\alpha\,t^{2}$$
$$\omega^{2} = \omega_0^{\,2} + 2\,\alpha\,\Delta\theta$$

where: $\omega_0$ = initial angular velocity  ·  $\theta_0$ = initial angle  ·  $t$ = time (s)  ·  $\Delta\theta=\theta-\theta_0$.

The link with linear quantities

A point of the body at distance $r$ from the axis travels an arc of length $s = r\,\theta$. Differentiating with respect to time gives the tangential velocity and acceleration:

$$\begin{aligned} s &= r\,\theta \\[2pt] v &= r\,\omega \\[2pt] a_t &= r\,\alpha \end{aligned}$$

where: $r$ = distance from the axis (m)  ·  $s$ = arc travelled (m)  ·  $v$ = tangential velocity (m/s)  ·  $a_t$ = tangential acceleration (m/s²).

Moreover, even when moving with constant $\omega$, the point has a centripetal acceleration directed toward the axis:

$$a_c = \omega^{2}\,r = \frac{v^{2}}{r}$$

where: $a_c$ = centripetal acceleration (m/s²), directed from the point toward the axis of rotation.

📐 The farther a point is from the axis ($r$ large), the faster it goes: the angular velocity $\omega$ is the same for all, but the linear velocity $v = r\,\omega$ grows with $r$. That is why the tip of a helicopter blade «whips» through the air.
P θ v = r·ω a꜀ ω r = distance from axis · s = r·θ

Diagram: angle θ, tangential velocity v, centripetal acceleration a꜀ and the direction of ω.

Rotational dynamics

⚙️ What makes a body rotate

The torque $M$ of a force

A force makes a body rotate only if it is applied «with leverage». The torque measures this ability: it depends on the force $F$, on the distance $r$ from the point of application to the axis and on the angle $\varphi$ between them.

$$M = r\,F\,\sin\varphi = F\,b$$

where: $M$ = torque (N·m)  ·  $F$ = force (N)  ·  $r$ = distance from the axis (m)  ·  $\varphi$ = angle between $\vec r$ and $\vec F$  ·  $b = r\,\sin\varphi$ = lever arm (distance of the axis from the line of action, m).

The torque is maximum when the force is perpendicular ($\varphi = 90^\circ$), and zero if it is directed toward the axis.

The moment of inertia $I$

Rotational inertia does not depend only on the mass, but on how it is distributed around the axis: mass far from the axis «weighs» more.

$$I = \sum_i m_i\,r_i^{\,2}$$

where: $I$ = moment of inertia (kg·m²)  ·  $m_i$ = mass of the $i$-th element  ·  $r_i$ = its distance from the axis (m).

Body (axis)Moment of inertia
point mass$I = m\,r^{2}$
ring / hollow cylinder (axis)$I = m\,R^{2}$
disk / solid cylinder (axis)$I = \tfrac{1}{2}\,m\,R^{2}$
solid sphere (diameter)$I = \tfrac{2}{5}\,m\,R^{2}$
rod (center)$I = \tfrac{1}{12}\,m\,L^{2}$
rod (end)$I = \tfrac{1}{3}\,m\,L^{2}$

The 2nd law of rotational dynamics

The total torque produces a proportional angular acceleration, with $I$ as the «inertia». It is an exact copy of $F = m\,a$:

$$M = I\,\alpha \qquad\Longleftrightarrow\qquad F = m\,a$$

The angular momentum $L$

The analogue of momentum $p = m\,v$ is the angular momentum $L = I\,\omega$. And just as $F = \Delta p/\Delta t$, we have:

$$L = I\,\omega \qquad\qquad M = \frac{\Delta L}{\Delta t}$$

Finally, the rotational kinetic energy mirrors $\tfrac{1}{2}m\,v^{2}$:

$$E_{c,\text{rot}} = \tfrac{1}{2}\,I\,\omega^{2}$$

where: $L$ = angular momentum (kg·m²/s)  ·  $E_{c,\text{rot}}$ = rotational kinetic energy (J)  ·  $\Delta t$ = time interval (s).

QuantityTranslationRotation
2nd law$F = m\,a$$M = I\,\alpha$
momentum$p = m\,v$$L = I\,\omega$
«impulse»$F\,\Delta t = \Delta p$$M\,\Delta t = \Delta L$
kinetic energy$\tfrac{1}{2}m\,v^{2}$$\tfrac{1}{2}I\,\omega^{2}$
work$F\,s$$M\,\theta$
r F α M = r·F (force ⟂) → α = M / I

Diagram: a force F applied at distance r generates a torque M that accelerates the rotation (α).

Inclined planes connected by a pulley

⛰️ Bodies connected by a string over a rotating pulley

Two bodies are connected by an inextensible, massless string that runs over a pulley. If the pulley were ideal (massless) the tension would be the same at both ends. But a real pulley is a rotating disk: setting it spinning requires a torque, so the two tensions are not equal.

The three equations of the system

Consider a mass $m_1$ on an inclined plane (angle $\theta_1$, friction $\mu$) connected to a hanging mass $m_2$. If $m_2$ descends, the system accelerates with acceleration $a$ that is the same for the two bodies (inextensible string), and the pulley (disk, mass $M_p$, radius $R$) rotates with $\alpha = a/R$.

$$\begin{aligned} m_2:\ \ & m_2\,g - T_2 = m_2\,a \\[3pt] m_1:\ \ & T_1 - m_1\,g\sin\theta_1 - f_a = m_1\,a \\[3pt] \text{pulley:}\ \ & (T_2 - T_1)\,R = I\,\alpha = \tfrac{1}{2}M_p R^{2}\cdot\frac{a}{R} \end{aligned}$$

From the last equation: $\;T_2 - T_1 = \tfrac{1}{2}\,M_p\,a$. Adding the three equations the tension cancels out and we obtain:

$$a = \frac{m_2\,g - m_1\,g\sin\theta_1 - \mu\,m_1\,g\cos\theta_1}{m_1 + m_2 + \tfrac{1}{2}M_p}$$

where: $a$ = acceleration (m/s²)  ·  $T_1,T_2$ = string tensions (N)  ·  $f_a=\mu\,m_1 g\cos\theta_1$ = friction (N)  ·  $M_p$ = pulley mass (kg)  ·  $R$ = pulley radius (m)  ·  $g=9.81$ m/s².

The term $\tfrac{1}{2}M_p$ in the denominator is the pulley's inertia contribution: it is equivalent to adding «half its mass» to the system. With two inclined planes ($\theta_1$ and $\theta_2$) you just replace the drive from $m_2$ with $m_2\,g\sin\theta_2$.

🧩 Three important consequences: (1) a heavy pulley slows the system down (smaller $a$); (2) $T_1 \ne T_2$, and it is precisely this difference that makes it rotate; (3) if $M_p \to 0$ we recover the ideal case $T_1 = T_2$.
⚠️ The system starts only if the drive exceeds the maximum static friction. If $m_2 g$ (or $m_2 g\sin\theta_2$) is not enough to overcome $m_1 g\sin\theta_1 + \mu\,m_1 g\cos\theta_1$, it stays at rest: $a = 0$.
θ₁ m₁ pulley = disk T₁ T₂ m₂

Diagram: the difference T₂ − T₁ = ½Mp·a makes the pulley-disk rotate.

Torque applied for a time interval

⏱️ What happens if a torque acts for a time $\Delta t$

A rigid body is already rotating with angular velocity $\omega_0$. If we apply a torque $M$ to it for a time interval $\Delta t$, its angular momentum changes. This is the angular impulse theorem, an exact copy of the impulse theorem ($F\,\Delta t = \Delta p$):

$$M\,\Delta t = \Delta L = I\,\omega_f - I\,\omega_0$$

The quantity $M\,\Delta t$ is called the angular impulse. If $M$ is constant, dividing by $I$ we recover $\alpha = M/I$ and therefore:

$$\omega_f = \omega_0 + \frac{M}{I}\,\Delta t = \omega_0 + \alpha\,\Delta t$$

where: $M$ = applied torque (N·m)  ·  $\Delta t$ = duration (s)  ·  $\Delta L$ = change in angular momentum (kg·m²/s)  ·  $\omega_0,\ \omega_f$ = initial and final angular velocity (rad/s)  ·  $I$ = moment of inertia (kg·m²).

What effects?

  • If $M$ is in the same direction as the rotation → the body speeds up ($\omega$ increases, $L$ increases).
  • If $M$ is opposite (e.g. a brake) → the body slows down, can stop and even reverse direction.
  • To stop a flywheel with angular momentum $L$ in a time $\Delta t$ you need an average torque $M = L/\Delta t$: the longer $\Delta t$, the smaller the torque needed (like the airbag for momentum).
$$\Delta t = \frac{\Delta L}{M} = \frac{I\,\Delta\omega}{M}$$
🌀 If instead the torque is perpendicular to the angular momentum (like gravity on a spinning top or a moving gyroscope), it does not change the magnitude of $\vec L$ but its direction: the axis «slowly turns» around the vertical. This is precession.
ω₀ M M·Δt = ΔL ωf = ω₀ + (M/I)·Δt F·Δt = Δp  ↔  M·Δt = ΔL

Diagram: a torque M applied for Δt changes the angular momentum by ΔL = M·Δt.

Conservation of angular momentum

💫 When angular momentum is conserved

From the relation $M = \Delta L/\Delta t$ a very powerful principle follows immediately: if the total external torque is zero, the angular momentum is conserved.

$$\text{if}\ \ M_\text{est} = 0 \quad\Rightarrow\quad L = I\,\omega = \text{constant}$$

The body can, however, change shape and thus its own moment of inertia $I$. Since $I\,\omega$ stays constant, if $I$ decreases then $\omega$ increases (and vice versa):

$$I_1\,\omega_1 = I_2\,\omega_2$$

where: $L$ = angular momentum (kg·m²/s)  ·  $I$ = moment of inertia (kg·m²)  ·  $\omega$ = angular velocity (rad/s)  ·  the indices $1,2$ denote before and after the change of shape.

🎡 Person on a rotating platform

A person on a rotating platform (negligible axle friction) moves toward the center: their $I$ decreases (the mass is closer to the axis), so $\omega$ increases and the platform spins faster. If they move away, it slows down. The angular momentum does not change, but the kinetic energy $\tfrac{1}{2}I\,\omega^{2}$ increases: it is supplied by the muscular work done to pull inward toward the center.

💃 The dancer's pirouette

Same principle: the dancer (or the skater) starts with arms out ($I$ large, $\omega$ small) and, by pulling the arms in, reduces $I$ and speeds up the pirouette. By opening them again, they slow down to stop gracefully.

🎯 A rod-pendulum struck by a body (full treatment)

A rigid rod (mass $M$, length $L$), pivoted at one end and initially at rest, is struck at the free end by a body (mass $m$) with velocity $v$ perpendicular to the rod, and stays embedded in it.

① During the collision — the collision is very brief: the angular momentum about the pivot is conserved (the impulsive pivot forces have zero lever arm). Right after the collision:

$$m\,v\,L = \left(\tfrac{1}{3}M L^{2} + m L^{2}\right)\omega \quad\Rightarrow\quad \omega = \frac{m\,v\,L}{\tfrac{1}{3}M L^{2} + m L^{2}}$$

② After the collision — the rod (with the body embedded) swings upward like a compound pendulum: now the torque of gravity acts, producing an angular acceleration. When the rod is tilted by $\varphi$ from the vertical:

$$\alpha = -\,\frac{g\left(M\,\tfrac{L}{2} + m\,L\right)\sin\varphi}{\tfrac{1}{3}M L^{2} + m L^{2}}$$

where: $M,\ L$ = mass and length of the rod  ·  $m,\ v$ = mass and velocity of the body  ·  $\omega$ = angular velocity right after the collision  ·  $\varphi$ = angle of the rod from the vertical  ·  the «$-$» sign indicates that gravity slows the rise.

At the instant of the collision ($\varphi \approx 0$) the angular acceleration is almost zero; it grows as the rod rises, slowing the rotation up to the maximum height.

⚖️ Summary: the collision sets the angular velocity $\omega$ (conservation of $L$); then gravity determines the angular acceleration $\alpha$ during the rise. They are two distinct phases with two different principles.
arms out → small ω pivot m, v M, L

Left: platform/dancer (I·ω constant). Right: rod-pendulum struck at the end.

Roto-translation: translation + rotation together

🎳 When a body translates and rotates at the same instant

A wheel rolling forward, a ball rolling: the body translates (its center of mass moves) and at the same time rotates about the center of mass. The velocity of any point is the sum:

$$\vec v_\text{point} = \vec v_\text{cm} + \vec v_\text{rot}$$

Pure rolling (without slipping)

If the body rolls without slipping, the point in contact with the ground at that instant is at rest. From this come the two fundamental links between linear and angular quantities:

$$v_\text{cm} = \omega\,R \qquad\qquad a_\text{cm} = \alpha\,R$$

where: $v_\text{cm}$ = velocity of the center of mass (m/s)  ·  $a_\text{cm}$ = its acceleration (m/s²)  ·  $\omega$ = angular velocity (rad/s)  ·  $R$ = radius (m).

Consequence for the notable points: the contact point has velocity $0$, the center has velocity $v_\text{cm}$, the top has double velocity $2\,v_\text{cm}$. It is as if, at every instant, the body were rotating about the contact point (instantaneous axis of rotation).

Kinetic energy: two contributions

The kinetic energy is the sum of the translational and the rotational ones:

$$E_c = \tfrac{1}{2}\,m\,v_\text{cm}^{2} + \tfrac{1}{2}\,I_\text{cm}\,\omega^{2}$$

Writing $I_\text{cm} = c\,m\,R^{2}$ (with $c$ depending only on the shape) and using $v = \omega R$:

$$E_c = \tfrac{1}{2}\,m\,v_\text{cm}^{2}\,(1 + c) \qquad c=\begin{cases}1 & \text{ring}\\[2pt] \tfrac{1}{2} & \text{cylinder}\\[2pt] \tfrac{2}{5} & \text{sphere}\end{cases}$$

Rolling down an inclined plane

A body that rolls without slipping down a plane of angle $\theta$ has a center-of-mass acceleration:

$$a_\text{cm} = \frac{g\sin\theta}{1 + c}$$

Surprise: it depends neither on the mass nor on the radius, but only on the shape (that is, on $c$)! So in a «race» down the plane the body with the smallest $c$ arrives first:

Body$I_\text{cm}$$c$$a_\text{cm}$ on the plane
sliding block (no friction)$0$$g\sin\theta$ (the fastest)
solid sphere$\tfrac{2}{5}mR^{2}$$0.40$$\tfrac{5}{7}\,g\sin\theta$
cylinder / disk$\tfrac{1}{2}mR^{2}$$0.50$$\tfrac{2}{3}\,g\sin\theta$
ring / hollow cylinder$mR^{2}$$1.00$$\tfrac{1}{2}\,g\sin\theta$ (the slowest)

With energy conservation (starting from a height drop $h$) we also find the velocity at the bottom:

$$m\,g\,h = \tfrac{1}{2}\,m\,v^{2}\,(1+c) \quad\Rightarrow\quad v = \sqrt{\frac{2\,g\,h}{1+c}}$$
🔧 The role of friction. It is the static friction that supplies the torque making the body roll. Since the contact point is at rest, this friction does no work: the mechanical energy is conserved. But enough friction is needed: if $\mu < \dfrac{c}{1+c}\tan\theta$ the body starts to slip.
2·v v v = 0 (contact) ω v = ω·R contact 0 · center v · top 2v

Diagram: in pure rolling the contact point is at rest, the center goes at v, the top at 2·v.

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